Short break from walls of text to collect a few thoughts on elegance in game design in an elegant literary style.
* Numbers: 1 through 5, adding and subtracting. Seriously question any bigger math.
* If an exception happens all the time, make it the rule.
* If players choose something all the time, make it the default if they need it, or weaker if they don't.
* Hold tryouts for the one special thing about what you're simulating - in a game, in a game element. Boil it down to that.
* Keep players engaged. If they're not playing, make the action damn fun to watch.
More may follow, and less elegant explanations to boot.
On Emotion in the Creative Process
14 hours ago
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